Spatial Capabilities Catalog

Every capability in the spatial module, organized by subsystem — all built on React Three Fiber + Yjs CRDTs + Aeion platform infrastructure.

Core Scene + Collaboration

| Capability | Description |

Rendering + Visual Editor

| Capability | Description |

Asset Pipeline + Persistence

| Capability | Description |

Character + Cognitive AI

| Capability | Description |

Physics + Animation + Audio

Physics stack: rigid bodies, cloth/rope constraints, fluid simulation, and biomechanical muscle simulation.

Procedural + Visual Scripting + AI Generation

| Capability | Description |

WebXR + Meeting Rooms + Spatial Desktop

| Capability | Description |

Plugin Runtime + Marketplace

User-authored plugins run in sandboxed Web Workers with capability-based API access. Plugins ship as signed bundles via the template marketplace.

Floor Plans + BIM + Environment

| Capability | Description |

Cinematic + Combat (Game-Engine Features)

| Capability | Description |

AI Bridge + Orchestration + Cross-Module

| Capability | Description |

FAQ

Spatial spans many domains (rendering, character, physics, AI, networking). Each capability is purpose-built and independently testable — so features can extend and swap providers without destabilizing the rest of the platform.

No. Capabilities activate on demand based on what a scene actually uses. Most scenes use only a fraction of the full catalog at any one time.

Aeion Spatial is closed-source SaaS. Enterprise customers on dedicated infrastructure get deep configurability and integration access without needing source-level visibility.

Custom modules subscribe to spatial events and read/write through the API. Blueprint workflows (low-code) cover many integration patterns without custom code.

Most capabilities are configurable via tenant settings + per-scene overrides. Deep customization is available via custom modules.

Yes — plugin signing + code review for marketplace. Per-plugin permissions explicit + user-approved. Auto-revoke kill switch for confirmed security issues.

Rendering, character, physics, AI, WebXR, plugins — natively unified.