Aeion Spatial for Gaming Worlds

Build multiplayer game worlds in WebXR — persistent state, AI-driven NPCs with cognitive architecture (memory + behavior trees + emotion), procedural generation (NPC populations, dungeons, terrain, equipment), full physics stack (Rapier rigid bodies + XPBD constraints + SPH fluids), visual scripting for non-programmers. Distribute via web URL — no app store + no engine licensing fee + no platform revenue share. Replaces Roblox + Unity + custom multiplayer infrastructure for medium-scale games.

What Aeion Provides Game Developers

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NPCs with Cognitive Architecture

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Procedural Generation

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Visual Scripting for Designers

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Common Game Types

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FAQ

For most game types: yes. For competitive FPS / fighting games requiring 144 fps + sub-ms input latency: native engine + native build still wins. For RPG, strategy, adventure, sandbox, social: Aeion is plenty.

Up to 100 concurrent players per world included in the $29/mo flat plan. Beyond 1000+: requires custom architecture (shards, instances) — talk to sales about a custom enterprise arrangement.

Server-authoritative game state (no client trust). For competitive PvP, additional client-side cheat detection plugins may be needed.

Stripe/Adyen integration. No platform revenue share (vs Roblox 24-70%). Standard processor fees (2.9% + 30¢).

Web URL distribution. SEO, social media, paid ads, partnerships. No Apple/Google Play app store discovery cost. Different from Roblox's built-in audience.

Admin UI has scene editor + visual scripting + character creator. Game logic via Game Node Graph. Significant authoring power without code.

Built-in spatial audio engine + adaptive procedural music. For complex audio (orchestral scores, voice acting), use external tools + import.

Per-player + per-world state persists automatically across sessions. Time-travel via temporal queries.

Plugin runtime allows user-authored extensions. Marketplace for sharing. Less mature than Roblox/Minecraft modding scenes; growing.

Aeion is well-suited for indie + mid-tier games (1-50 person teams). For AAA (100+ person studios, $50M+ budgets), native engines (Unity/Unreal) + custom infrastructure still preferred. Aeion fills the middle.

LOD + texture streaming + battery-aware rendering. Mobile-class hardware can run Aeion games at 30-60 fps depending on complexity.

Multiplayer game worlds in the browser.