Aeion Spatial + WebXR

WebXR is the open standard for VR + AR in the browser. One codebase reaches every modern headset — Meta Quest 2/3/Pro, Apple Vision Pro, Pico 4 Ultra, HTC Vive XR Elite, and AR on any iPhone/Android. Aeion handles session lifecycle, feature detection, and graceful degradation automatically. Hand tracking, eye gaze, spatial audio, foveated rendering — all standard WebXR APIs. No app store submission, no native build, no platform-specific code.

Headset Support Matrix

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WebXR Session Lifecycle

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Hand Tracking + Gestures

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AR Features (Smartphone + Vision Pro)

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Multi-User Sync in VR

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FAQ

WebXR has trade-offs but key wins: no app store submission, instant updates, cross-platform from one codebase, lower friction for users (URL vs install). For high-end gaming, native still wins; for business VR, WebXR is preferred.

Native apps have ~10-30% performance advantage on identical hardware. For most business + enterprise use cases (training, meetings, walkthroughs, visualization), WebXR is plenty fast. For competitive gaming, native still wins.

WebXR added in visionOS 1.x; expanded in 2.x. Aeion works in Safari on Vision Pro. Eye + hand tracking + pinch native.

Quest browser is Chromium-based; fully WebXR-compliant. Performance excellent on Quest 3 + Pro. Older Quest 2 manageable for most experiences.

iOS Safari AR is good (Apple's ARKit underneath). Android Chrome AR varies by device (ARCore-dependent). Both sufficient for product viz + simple AR experiences.

Yes. Common WebXR protocol; users can join from any headset. Avatar appearance + interaction model adapts per headset capabilities.

Yes. Pico's browser supports WebXR. Common in China where Quest is restricted.

Both. Standalone (Quest, Vision Pro, Pico) runs Aeion in built-in browser. PC VR (Vive, Valve Index, Quest tethered) runs via desktop Chrome/Firefox/Edge with WebXR.

Magic Leap 2 supports WebXR. HoloLens 2's browser supports WebXR with limitations. Both work for AR; quality varies.

WebXR exposes standard features cross-platform. Vendor-specific features (Apple's Persona, Meta's photo avatars) require native apps. Aeion's avatar system is independent.

Quest browser supports WebGPU as of 2024. Aeion's WebGPU ray tracer runs on Quest 3+ with capable GPU.

VR + AR. One codebase. Every headset.