Aeion Production for Multi-Unit Productions
Major productions (studio tentpoles, large episodic, action-heavy features) shoot with multiple units simultaneously to compress overall schedule + budget. Main unit (with director), B-unit (additional cameras + simpler scenes), action unit (stunts + chases), insert unit (close-ups + product shots), VFX unit (pickup shots + clean plates). Each unit needs own schedule + crew + camera package; but all coordinate around shared cast, shared budget, shared deliverable. Aeion handles multi-unit coordination natively.
Why Multi-Unit?
`
Aeion Multi-Unit Configuration
```typescript
Cross-Unit Scheduling
`
Per-Unit Call Sheet + DPR
`
Common Multi-Unit Configurations
`
FAQ
Yes, but constraints apply. Aeion's conflict detector flags conflicts (same person assigned to two simultaneous units). Resolution: schedule changes or crew specialization.
No (physically impossible). Aeion's scheduler enforces. Auto-flag for resolution.
Camera packages, lenses, special equipment tracked. Cross-unit reservation prevented.
Main director typically guides 2nd unit + action unit via daily review. Aeion's review portal supports.
Per-unit insurance often required. Aeion tracks per-unit safety incidents + claims separately.
Per-unit wrap dates may differ. Main unit wraps; B-unit continues; action unit wrapped earlier. Aeion tracks per-unit + aggregate.
Aeion's budget can split per-unit. Per-unit variance + per-unit forecasting.
All units' dailies into /modules/cut. Editor sees all footage; per-unit identification preserved.
Each unit's local time zone. Aeion's UI shows multiple timezones for coordinator view.
Multi-unit pays off for productions where days saved exceed coordination overhead. Generally: features $30M+ benefit; smaller features stay single-unit.
Common. Per-episode shooting blocks often have multiple units. Aeion handles cross-episode + cross-unit.